Files
UnrealEngineUWP/Engine/Source/Developer/ModuleUI/Private/ModuleUI.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

50 lines
795 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "ModuleUIInterface.h"
#include "SModuleUI.h"
/**
* Implementation of the ModuleUI system
*/
class FModuleUI
: public IModuleUIInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** IModuleUIInterface implementation */
virtual TSharedRef< SWidget > GetModuleUIWidget() override;
private:
};
IMPLEMENT_MODULE( FModuleUI, ModuleUI );
void FModuleUI::StartupModule()
{
}
void FModuleUI::ShutdownModule()
{
}
TSharedRef< SWidget > FModuleUI::GetModuleUIWidget()
{
return SNew( SModuleUI );
}