Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Serialization.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

32 lines
499 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Serialization : ModuleRules
{
public Serialization(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Serialization/Private",
}
);
}
}
}