Files
UnrealEngineUWP/Engine/Source/Programs/CrossCompilerTool/CrossCompilerTool.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

34 lines
919 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrossCompilerTool : ModuleRules
{
public CrossCompilerTool(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Developer/iOS/MetalShaderFormat/Private"); // For Metal includes
PrivateIncludePaths.Add("Developer/ShaderFormatOpenGL/Private"); // For GLSL includes
PrivateIncludePaths.Add("Developer/ShaderCompilerCommon/Private"); // For Lexer includes
PrivateDependencyModuleNames.AddRange(new string []
{
"Core",
"Projects",
"ShaderCompilerCommon",
"MetalShaderFormat",
"ShaderFormatOpenGL",
"ShaderPreprocessor",
//@todo-rco: Remove me!
"ShaderCore",
});
AddThirdPartyPrivateStaticDependencies(Target,
"HLSLCC"
);
}
}