Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

89 lines
1.7 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelEditor : ModuleRules
{
public LevelEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"Kismet",
"MainFrame",
"PlacementMode",
"ReferenceViewer",
"IntroTutorials",
"AppFramework"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UserFeedback",
"IntroTutorials"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"Core",
"CoreUObject",
"DesktopPlatform",
"InputCore",
"Slate",
"SlateCore",
"SlateReflector",
"EditorStyle",
"Engine",
"MessageLog",
"NewsFeed",
"SourceControl",
"StatsViewer",
"UnrealEd",
"RenderCore",
"DeviceProfileServices",
"ContentBrowser",
"SceneOutliner",
"ActorPickerMode",
"RHI",
"Projects",
"TargetPlatform",
"EngineSettings",
"PropertyEditor",
"WebBrowser",
"Persona"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor",
"SceneOutliner",
"ClassViewer",
"DeviceManager",
"SettingsEditor",
"SessionFrontend",
"AutomationWindow",
"Layers",
"Levels",
"WorldBrowser",
"TaskBrowser",
"EditorWidgets",
"AssetTools",
"WorkspaceMenuStructure",
"NewLevelDialog",
"DeviceProfileEditor",
"DeviceProfileServices",
"PlacementMode",
"UserFeedback",
"ReferenceViewer",
"IntroTutorials"
}
);
}
}