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24 lines
976 B
C++
24 lines
976 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ConnectionDrawingPolicy.h"
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/////////////////////////////////////////////////////
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// FMaterialGraphConnectionDrawingPolicy
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// This class draws the connections for an UEdGraph using a MaterialGraph schema
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class FMaterialGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
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{
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protected:
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UMaterialGraph* MaterialGraph;
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const UMaterialGraphSchema* MaterialGraphSchema;
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public:
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FMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
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// FConnectionDrawingPolicy interface
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virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ float& Thickness, /*inout*/ FLinearColor& WireColor, /*inout*/bool& bDrawBubbles, /*inout*/ bool& bBidirectional) override;
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// End of FConnectionDrawingPolicy interface
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};
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