Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

49 lines
1.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ClassViewer",
"DesktopPlatform",
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"UnrealEd",
"DesktopPlatform",
"HardwareTargeting"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ClassViewer",
"DesktopPlatform",
"Documentation",
"MainFrame",
}
);
}
}