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34 lines
842 B
C++
34 lines
842 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnvironmentQueryGraphNode_Test.generated.h"
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UCLASS()
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class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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/** weight percent for display */
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UPROPERTY()
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float TestWeightPct;
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/** weight is passed as named param */
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UPROPERTY()
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uint32 bHasNamedWeight : 1;
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/** toggles test */
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UPROPERTY()
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uint32 bTestEnabled : 1;
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UPROPERTY()
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class UEnvironmentQueryGraphNode_Option* ParentNode;
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virtual void PostPlacedNewNode() override;
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virtual void DestroyNode() override;
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virtual bool IsSubNode() const override { return true; }
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetDescription() const override;
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void SetDisplayedWeight(float Pct, bool bNamed);
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};
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