Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Classes/WindowsTargetSettings.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

42 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
WindowsTargetSettings.h: Declares the UWindowsTargetSettings class.
=============================================================================*/
#pragma once
#include "WindowsTargetSettings.generated.h"
UENUM()
enum class EMinimumSupportedOS : uint8
{
MSOS_Vista = 0 UMETA(DisplayName = "Windows Vista"),
MSOS_XP = 1 UMETA(DisplayName = "Windows XP"),
};
/**
* Implements the settings for the Windows target platform.
*/
UCLASS(config=Engine, defaultconfig)
class WINDOWSTARGETPLATFORM_API UWindowsTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
/**
* Determine the minimum supported
*/
UPROPERTY(EditAnywhere, config, Category=OSInfo)
TEnumAsByte<EMinimumSupportedOS> MinimumOSVersion;
};