Files
UnrealEngineUWP/Engine/Config
Martin Mittring 3a65c5d901 improved/optimized SSAO
good: larger radius, cache optimized using HZB, removed border weight code as Z=0 outside the texture works well, removed tweak parameter, defines to customize, single pass looks better
 bad: look changes, can look noisier (with large radius), Using HZB is an approximation which can cause artifacs especially with a smaller radius
 note: quality in PostProcessSettings can be adjusted, without TemporalAA there is more noise/dither pattern, if needed a more sample version can be made

[CL 2399868 by Martin Mittring in Main branch]
2015-01-07 11:01:17 -05:00
..
2015-01-07 11:01:17 -05:00