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good: larger radius, cache optimized using HZB, removed border weight code as Z=0 outside the texture works well, removed tweak parameter, defines to customize, single pass looks better bad: look changes, can look noisier (with large radius), Using HZB is an approximation which can cause artifacs especially with a smaller radius note: quality in PostProcessSettings can be adjusted, without TemporalAA there is more noise/dither pattern, if needed a more sample version can be made [CL 2399868 by Martin Mittring in Main branch]