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1. Fix skeletal animation export off by 1 frame - changed the anim adapter to advance by integer frames, rather than converting to float time and incrementing by the sampling rate. 2. Fix exporting an object in a shot - evaluation needs to happen in global time through RootToLocalTransform.Inverse(). As a result, also added an option to export in global time or in the sequence's local time. For example, if an object is animated in a shot that starts at global frame 150, the exported keys can either start at global frame 150 or local frame 0. 3. Step and export frames at the display rate of the sequence, rather than the hardcoded DEFAULT_SAMPLERATE. #jira UE-79279 #rb none [CL 8614137 by Max Chen in Dev-Editor branch]