Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/VisualStudioDTE/VisualStudioDTE.h
Ben Marsh 8636680bed Fix comment.
#rb none
#rnx

[CL 7321271 by Ben Marsh in Dev-Build branch]
2019-07-16 08:33:16 -04:00

32 lines
1.0 KiB
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Windows/WindowsHWrapper.h"
#include "Windows/AllowWindowsPlatformTypes.h"
#include "Windows/AllowWindowsPlatformAtomics.h"
#include <unknwn.h>
#if WITH_VISUALSTUDIO_DTE
#pragma warning(push)
#pragma warning(disable: 4278)
#pragma warning(disable: 4471)
#pragma warning(disable: 4146)
#pragma warning(disable: 4191)
#pragma warning(disable: 6244)
// import EnvDTE
#if WITH_VISUALSTUDIO_DTE_OLB
// Including pregenerated .tlh file to avoid race conditions generating from olb by multiple compilers running in parallel (typically in non-unity builds).
#include "NotForLicensees/dte80a.tlh"
// #import "NotForLicensees/dte80a.olb" version("8.0") lcid("0") raw_interfaces_only named_guids
#else
#import "libid:80cc9f66-e7d8-4ddd-85b6-d9e6cd0e93e2" version("8.0") lcid("0") raw_interfaces_only named_guids
#endif
#pragma warning(pop)
#endif
#include "Windows/HideWindowsPlatformAtomics.h"
#include "Windows/HideWindowsPlatformTypes.h"