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32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Windows/WindowsHWrapper.h"
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#include "Windows/AllowWindowsPlatformTypes.h"
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#include "Windows/AllowWindowsPlatformAtomics.h"
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#include <unknwn.h>
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#if WITH_VISUALSTUDIO_DTE
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#pragma warning(push)
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#pragma warning(disable: 4278)
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#pragma warning(disable: 4471)
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#pragma warning(disable: 4146)
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#pragma warning(disable: 4191)
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#pragma warning(disable: 6244)
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// import EnvDTE
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#if WITH_VISUALSTUDIO_DTE_OLB
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// Including pregenerated .tlh file to avoid race conditions generating from olb by multiple compilers running in parallel (typically in non-unity builds).
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#include "NotForLicensees/dte80a.tlh"
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// #import "NotForLicensees/dte80a.olb" version("8.0") lcid("0") raw_interfaces_only named_guids
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#else
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#import "libid:80cc9f66-e7d8-4ddd-85b6-d9e6cd0e93e2" version("8.0") lcid("0") raw_interfaces_only named_guids
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#endif
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#pragma warning(pop)
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#endif
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#include "Windows/HideWindowsPlatformAtomics.h"
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#include "Windows/HideWindowsPlatformTypes.h"
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