Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenGL/OpenGL.Build.cs
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

28 lines
743 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicIncludePaths.Add(ModuleDirectory);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
PublicAdditionalLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalFrameworks.Add(new Framework("OpenGL"));
PublicAdditionalFrameworks.Add(new Framework("QuartzCore"));
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicAdditionalFrameworks.Add(new Framework("OpenGLES"));
}
}
}