Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
zach bethel f8b6e99fcf Use DYNAMIC constant buffer usage when not pooling uniform buffers to allow for a map discard.
#jira UE-76927
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 7233898 in //UE4/Release-4.23/... via CL 7233903
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7242689 by zach bethel in Dev-Build branch]
2019-07-09 00:52:51 -04:00
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