Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/MediaAssets.Build.cs
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

40 lines
785 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaAssets : ModuleRules
{
public MediaAssets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"AudioMixer",
"Core",
"CoreUObject",
"Engine",
"Media",
"MediaUtils",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"RHI",
"UtilityShaders",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MediaAssets/Private",
"Runtime/MediaAssets/Private/Assets",
"Runtime/MediaAssets/Private/Misc",
});
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}
}
}