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40 lines
785 B
C#
40 lines
785 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MediaAssets : ModuleRules
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{
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public MediaAssets(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AudioMixer",
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"Core",
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"CoreUObject",
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"Engine",
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"Media",
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"MediaUtils",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"RHI",
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"UtilityShaders",
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/MediaAssets/Private",
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"Runtime/MediaAssets/Private/Assets",
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"Runtime/MediaAssets/Private/Misc",
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});
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if (Target.bBuildEditor)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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}
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}
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}
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}
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