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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8441bf92a85bda146fca2abaaa34ecf5dc1b375d
UnrealEngineUWP/Engine/Source/Runtime/Mac/CoreAudio/Private
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rob gay 2688305743 Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508 via CL 6400529
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6459042 by rob gay in Dev-Build branch]
2019-05-15 03:41:21 -04:00
..
CoreAudioBuffer.cpp
#jira UE-72248 make sure that we do not null out USoundWave::ResourceData when UseResourceTrackingCVar is zero. Change default value for UseResourceTrackingCVar to 0. #fyi michael.trepka
2019-04-12 13:17:30 -04:00
CoreAudioDevice.cpp
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:41:21 -04:00
CoreAudioEffects.cpp
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
CoreAudioSource.cpp
Audio - Discussed with Aaron; Hiding the bUseSpatialization behind a getter and setter so that we can control all spatialization with a cvar, the old behavior wasn't actually working, as several things could override the bUseSpatialization behavior of the WaveInstance.
2019-04-08 13:20:05 -04:00
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