Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
andrew rodham ca223324df Sequencer: Optimization pass at hot CPU paths
- Changed a map of maps to use a single map with a combined key and therefore reduce heap allocation (and allow for pre-reservation of sensible starting allocation)
  - Skipped unnecessarily checking for binding overrides in the spawn template if there were already bound objects
  - Skipped redundant string manipulation in actor spawner to do with level names where the common case is no specified level name

#rb Max.Chen

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.rodham
#ROBOMERGE-SOURCE: CL 7269368 via CL 7269369 via CL 7269968 via CL 7270024 via CL 7275797 via CL 7275928
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7348524 by andrew rodham in Dev-Build branch]
2019-07-17 00:54:13 -04:00
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