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46 lines
738 B
C#
46 lines
738 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HardwareSurvey : ModuleRules
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{
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public HardwareSurvey(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"ApplicationCore"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Runtime/HardwareSurvey/Private",
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Runtime/HardwareSurvey/Public",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Analytics",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Analytics",
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}
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);
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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