Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Unix
michael sartain 63a6056aa9 Implement Linux FPlatformProcess::OpenProcess()
CL 7109034 added code which calls FPlatformProcess::OpenProcess() in EngineSessionManager.cpp checking previous crash data, and it's crashing on Linux since this method isn't implemented for FUnixPlatformProcess.

Handle returned from OpenProcess() is limited compared to CreateProcess() since all we can really do is check if the process id is running.

#rb Arciel.Reckman
[FYI] Brandon.Schaefer
#jira UE-76918

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: michael.sartain
#ROBOMERGE-SOURCE: CL 7233612 in //UE4/Release-4.23/... via CL 7233619
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7242469 by michael sartain in Dev-Build branch]
2019-07-09 00:51:05 -04:00
..
2019-01-10 11:10:29 -05:00