Files
UnrealEngineUWP/Engine/Source/Runtime/Apple/AudioMixerAudioUnit/AudioMixerAudioUnit.Build.cs
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

54 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAudioUnit : ModuleRules
{
public AudioMixerAudioUnit(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrecompileForTargets = PrecompileTargetsType.None;
PrivateDependencyModuleNames.Add("AudioMixer");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
PublicFrameworks.AddRange(new string[]
{
"AudioToolbox",
"CoreAudio"
});
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.Add("AVFoundation");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicFrameworks.Add("AudioUnit");
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}