Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes
aaron cox 4e2b155128 Reinitialize the Copy Pose From Mesh node when the target mesh changes.
Fixes animation pose breaking when dynamically changing between skeletal meshes that use the same animbp but have a different number of bones.
[CODEREVIEW] Laurent.Delayen, Lina.Halper

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: aaron.cox
#ROBOMERGE-SOURCE: CL 6938273 via CL 6938276 via CL 6938281 via CL 6938283 via CL 6943622 via CL 6946612
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7089855 by aaron cox in Dev-Build branch]
2019-06-19 08:58:34 -04:00
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