Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsPageManager.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

56 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "StatsPageManager.h"
FStatsPageManager& FStatsPageManager::Get()
{
static FStatsPageManager* Instance = NULL;
if( Instance == NULL )
{
Instance = new FStatsPageManager;
}
return *Instance;
}
void FStatsPageManager::RegisterPage( TSharedRef<IStatsPage> InPage )
{
StatsPages.Add( InPage );
}
void FStatsPageManager::UnregisterPage( TSharedRef<IStatsPage> InPage )
{
StatsPages.Remove( InPage );
}
void FStatsPageManager::UnregisterAllPages()
{
StatsPages.Empty();
}
int32 FStatsPageManager::NumPages() const
{
return StatsPages.Num();
}
TSharedRef<IStatsPage> FStatsPageManager::GetPage( int32 InPageIndex )
{
check(StatsPages.IsValidIndex(InPageIndex));
return StatsPages[InPageIndex];
}
TSharedPtr<IStatsPage> FStatsPageManager::GetPage( const FName& InPageName )
{
for( auto Iter = StatsPages.CreateIterator(); Iter; Iter++ )
{
TSharedRef<class IStatsPage> Page = *Iter;
if(Page.Get().GetName() == InPageName)
{
return Page;
}
}
return NULL;
}