Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/PropertyRestriction.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

54 lines
966 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PropertyRestriction.h"
bool FPropertyRestriction::IsValueHidden(const FString& InValue) const
{
for (const FString& Value : HiddenValues)
{
if (InValue == Value)
{
return true;
}
}
return false;
}
bool FPropertyRestriction::IsValueDisabled(const FString& InValue)const
{
for (const FString& Value : DisabledValues)
{
if (InValue == Value)
{
return true;
}
}
return false;
}
void FPropertyRestriction::AddHiddenValue(FString InValue)
{
HiddenValues.Add(MoveTemp(InValue));
}
void FPropertyRestriction::AddDisabledValue(FString InValue)
{
DisabledValues.Add(MoveTemp(InValue));
}
void FPropertyRestriction::RemoveHiddenValue(FString Value)
{
HiddenValues.Remove(Value);
}
void FPropertyRestriction::RemoveDisabledValue(FString Value)
{
DisabledValues.Remove(Value);
}
void FPropertyRestriction::RemoveAll()
{
HiddenValues.Empty();
DisabledValues.Empty();
}