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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8441bf92a85bda146fca2abaaa34ecf5dc1b375d
UnrealEngineUWP/Engine/Source/Editor/Persona
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mike zyracki 8441bf92a8 Add bWasCreated flag to BindToSkeletalMesh so when we know when we create the sequencer anim instance we should save the pose. This removes the need for control rig to override NativeInitialization. Also add some checks to make sure we save a valid pose.
#jira UE-76569

#rb max.chen

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mike.zyracki
#ROBOMERGE-SOURCE: CL 7280102 in //UE4/Release-4.23/... via CL 7280144
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7350675 by mike zyracki in Dev-Build branch]
2019-07-17 01:10:05 -04:00
..
Private
Add bWasCreated flag to BindToSkeletalMesh so when we know when we create the sequencer anim instance we should save the pose. This removes the need for control rig to override NativeInitialization. Also add some checks to make sure we save a valid pose.
2019-07-17 01:10:05 -04:00
Public
Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) [at] 6861656
2019-06-10 16:16:11 -04:00
Persona.Build.cs
Fix clothing assignment when generating LODs
2019-04-15 13:00:09 -04:00
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