Files
UnrealEngineUWP/Engine/Source/Editor/Matinee/Matinee.Build.cs
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

58 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Matinee : ModuleRules
{
public Matinee(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/DistCurveEditor/Public",
"Editor/UnrealEd/Public",
"Developer/DesktopPlatform/Public",
}
);
PrivateIncludePaths.Add("Editor/UnrealEd/Private"); //compatibility for FBX exporter
PrivateIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd", //compatibility for FBX exporter
"MainFrame",
"WorkspaceMenuStructure",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"InputCore",
"LevelEditor",
"DistCurveEditor",
"UnrealEd",
"RenderCore",
"AssetRegistry",
"ContentBrowser",
"MovieSceneCapture",
"MovieSceneCaptureDialog",
"BlueprintGraph"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
}
}