Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs
lauren ridge 954245ac58 Adding hierarchy button to material editor toolbar to show material instances and added children to material instance editor hierarchy dropdown
#jira UE-51194
#rb Chris.Gagnon
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: lauren.ridge
#ROBOMERGE-SOURCE: CL 6861488 via CL 6863501 via CL 6864511
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)

[CL 6917358 by lauren ridge in Dev-Build branch]
2019-06-10 16:22:11 -04:00

60 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialEditor : ModuleRules
{
public MaterialEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MaterialEditor/Private"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI",
"MaterialUtilities",
"PropertyEditor",
"UnrealEd",
"GraphEditor",
"AdvancedPreviewScene",
"Projects",
"AssetRegistry",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"MainFrame",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure"
}
);
}
}