Files
UnrealEngineUWP/Engine/Source/Editor/Layers
danny couture e6a7f90205 Avoid serializing all actors visibility individually in a transaction since they can easily be recomputed on demand instead
- Properly restore actors visibility when map is loading
    - Properly recompute actors visibility on undo/redo actions
    -12.5s to 59ms for toggling layer visibility on a layer containing 35 000 elements

From dev-enterprise[at]7062021

#rb Chris.Gagnon
#jira UE-76973

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: danny.couture
#ROBOMERGE-SOURCE: CL 7248187 in //UE4/Release-4.23/... via CL 7248191
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7332878 by danny couture in Dev-Build branch]
2019-07-16 23:15:12 -04:00
..