Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Split.h
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

30 lines
493 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
* Splits selected objects.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Edit.h"
#include "GeomModifier_Split.generated.h"
UCLASS()
class UGeomModifier_Split : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
virtual bool Supports() override;
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
};