Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Lathe.h
T
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

46 lines
1012 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
* Revolves selected polygons around the pivot point.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Edit.h"
#include "GeomModifier_Lathe.generated.h"
UCLASS()
class UGeomModifier_Lathe : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
int32 TotalSegments;
UPROPERTY(EditAnywhere, Category=Settings)
int32 Segments;
UPROPERTY(EditAnywhere, Category=Settings)
uint32 AlignToSide:1;
/** The axis of rotation to use when creating the brush. This is automatically determined from the current ortho viewport. */
UPROPERTY()
TEnumAsByte<EAxis::Type> Axis;
//~ Begin UGeomModifier Interface
virtual bool Supports() override;
virtual void Initialize() override;
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
private:
void Apply( int32 InTotalSegments, int32 InSegments, EAxis::Type InAxis );
};