Files
UnrealEngineUWP/Engine/Source/Editor/EditorSettingsViewer/EditorSettingsViewer.Build.cs
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

49 lines
961 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorSettingsViewer : ModuleRules
{
public EditorSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"CurveEditor",
"Engine",
"GraphEditor",
"InputBindingEditor",
"MessageLog",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"InternationalizationSettings",
"BlueprintGraph",
"EditorStyle",
"Analytics",
"VREditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/EditorSettingsViewer/Private",
}
);
}
}
}