Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
Ben Marsh cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00

36 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ComponentVisualizer.h"
class FPrimitiveDrawInterface;
class FSceneView;
class UTextureLightProfile;
class FTextureLightProfileVisualizer
{
public:
FTextureLightProfileVisualizer();
void DrawVisualization(UTextureLightProfile* TextureLightProfile, const FTransform& LightTM, const FSceneView* View, FPrimitiveDrawInterface* PDI);
private:
void UpdateIntensitiesCache(UTextureLightProfile* TextureLightProfile, const FTransform& LightTM);
const UTextureLightProfile* CachedLightProfile;
TArray< float > IntensitiesCache;
};
class COMPONENTVISUALIZERS_API FPointLightComponentVisualizer : public FComponentVisualizer
{
public:
//~ Begin FComponentVisualizer Interface
virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
//~ End FComponentVisualizer Interface
private:
FTextureLightProfileVisualizer LightProfileVisualizer;
};