Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/NodeDependingOnEnumInterface.h
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

24 lines
656 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "NodeDependingOnEnumInterface.generated.h"
UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
class BLUEPRINTGRAPH_API UNodeDependingOnEnumInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class BLUEPRINTGRAPH_API INodeDependingOnEnumInterface
{
GENERATED_IINTERFACE_BODY()
virtual class UEnum* GetEnum() const PURE_VIRTUAL(INodeDependingOnEnumInterface::GetEnum,return NULL;);
virtual bool ShouldBeReconstructedAfterEnumChanged() const {return false;}
};