Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h
marc audy 3fc04f1c88 Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) [at] 6835245
#rb
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 6835252 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)

[CL 6873661 by marc audy in Dev-Build branch]
2019-06-07 05:00:15 -04:00

58 lines
2.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/MemberReference.h"
#include "Templates/SubclassOf.h"
#include "K2Node_EditablePinBase.h"
#include "K2Node_FunctionTerminator.generated.h"
UCLASS(abstract, MinimalAPI)
class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase
{
GENERATED_UCLASS_BODY()
/** Reference to the function signature. This is only resolvable by default if this is an inherited function */
UPROPERTY()
FMemberReference FunctionReference;
//~ Begin UObject Interface
virtual void Serialize(FArchive& Ar) override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface
virtual bool CanDuplicateNode() const override { return false; }
virtual FLinearColor GetNodeTitleColor() const override;
virtual FName CreateUniquePinName(FName SourcePinName) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
//~ End UK2Node Interface
//~ Begin UK2Node_EditablePinBase Interface
virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
//~ End UK2Node_EditablePinBase Interface
/** Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions */
BLUEPRINTGRAPH_API virtual void PromoteFromInterfaceOverride(bool bIsPrimaryTerminator = true);
/** Returns the UFunction that this node actually represents, this will work for both inherited and newly created functions */
BLUEPRINTGRAPH_API UFunction* FindSignatureFunction() const;
private:
/** (DEPRECATED) Function signature class. Replaced by the 'FunctionReference' property. */
UPROPERTY()
TSubclassOf<class UObject> SignatureClass_DEPRECATED;
/** (DEPRECATED) Function signature name. Replaced by the 'FunctionReference' property. */
UPROPERTY()
FName SignatureName_DEPRECATED;
};