Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

54 lines
2.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node.h"
#include "K2Node_ConvertAsset.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraph;
class UEdGraphPin;
UCLASS(MinimalAPI)
class UK2Node_ConvertAsset : public UK2Node
{
GENERATED_BODY()
public:
/** Returns the class for the object being converted */
UClass* GetTargetClass() const;
/** True if this is converting an Asset Class, false for Asset Id */
bool IsAssetClassType() const;
/** True if this is going from object to asset, false for default of asset to object */
bool IsConvertToAsset() const;
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetKeywords() const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void PostReconstructNode() override;
virtual bool IsNodePure() const override { return true; }
virtual bool ShouldDrawCompact() const override { return true; }
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual bool DoesInputWildcardPinAcceptArray(const UEdGraphPin* Pin) const override { return false; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetCompactNodeTitle() const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const;
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
// End of UK2Node interface
protected:
void RefreshPinTypes();
};