Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundSubmixEditorUtilities.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

27 lines
935 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SoundSubmixEditorUtilities.h"
#include "AudioEditorModule.h"
#include "SoundSubmixEditorUtilities.h"
#include "Toolkits/ToolkitManager.h"
#include "SoundSubmixGraph/SoundSubmixGraph.h"
#include "Sound/SoundSubmix.h"
void FSoundSubmixEditorUtilities::CreateSoundSubmix(const UEdGraph* Graph, UEdGraphPin* FromPin, const FVector2D Location, const FString& Name)
{
check(Graph);
// Cast outer to SoundSubmix
USoundSubmix* SoundSubmix = CastChecked<USoundSubmix>(Graph->GetOuter());
if (SoundSubmix != nullptr)
{
TSharedPtr<ISoundSubmixEditor> SoundSubmixEditor;
TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundSubmix);
if (FoundAssetEditor.IsValid())
{
SoundSubmixEditor = StaticCastSharedPtr<ISoundSubmixEditor>(FoundAssetEditor);
SoundSubmixEditor->CreateSoundSubmix(FromPin, Location, Name);
}
}
}