Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_SubInstance.h
Ben Marsh 5f3ac5bc9e Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6620114 by Ben Marsh in Dev-Build branch]
2019-05-23 13:55:56 -04:00

31 lines
937 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "AnimGraphNode_SubInstanceBase.h"
#include "Animation/AnimNode_SubInstance.h"
#include "AnimGraphNode_SubInstance.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_SubInstance : public UAnimGraphNode_SubInstanceBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_SubInstance Node;
// Begin UAnimGraphNode_CustomProperty
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
// Begin UAnimGraphNode_SubInstanceBase
virtual FAnimNode_SubInstance* GetSubInstanceNode() override { return &Node; }
virtual const FAnimNode_SubInstance* GetSubInstanceNode() const override { return &Node; }
};