Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction
mike zyracki 2ed3377712 Fix for Weapon Mesh orientation with Player recording.
#jira UE-76914
We got rid of the inverse tranform we used to do in order to try to handle root motion but were still applying that back when dealing with attachments to a skeletal mesh. Got rid of that now.

#rb max.chen

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mike.zyracki
#ROBOMERGE-SOURCE: CL 7252605 in //UE4/Release-4.23/... via CL 7252612
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7333214 by mike zyracki in Dev-Build branch]
2019-07-16 23:18:00 -04:00
..