Files
UnrealEngineUWP/Engine/Plugins/Runtime/Spatialization/Source/SpatializationEditor/SpatializationEditor.Build.cs
Ben Marsh bbb8057a5e Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4820573 by Ben Marsh in Dev-Build branch]
2019-01-26 14:33:56 -05:00

36 lines
696 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class SpatializationEditor : ModuleRules
{
public SpatializationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AudioEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"AudioMixer",
"LevelEditor",
"Spatialization",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}