Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph
louisphilippe seguin 4566578f1b -Now cleaning the destroyed nodes in the ReplicationGraph's AllChildNodes array after a spatial rebuild event
-Now cleaning the AllChilldNode in TearDown
-Using RemoveSingleSwap to speed up some TArray item removal operations in the RepGraph
-Added option to keep node order intact when removing destroyed nodes

#rb Ryan.Gerleve, Brian.Bekich
[RN] engine/network

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: louisphilippe.seguin
#ROBOMERGE-SOURCE: CL 7226858 via CL 7227169 via CL 7227176
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7236522 by louisphilippe seguin in Dev-Build branch]
2019-07-09 00:16:30 -04:00
..