Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendController.cpp
phil popp 841cfbdd3e Cleanup TAccessPtr
- Moved TAccessPtr<> member accessors to their own implementation file.
- Implemented specific derived classes for TAccessPtr<> to metasound frontend document sturctures.
- Fixed broken unit test
#jira UEAU-780
#rb Rob.Gay
#preflight 6099b8030ab4b200016c89f7

[CL 16259814 by phil popp in ue5-main branch]
2021-05-10 19:52:56 -04:00

51 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendBaseClasses.h"
#include "MetasoundFrontendInvalidController.h"
#include "MetasoundFrontendStandardController.h"
namespace Metasound
{
namespace Frontend
{
FOutputHandle IOutputController::GetInvalidHandle()
{
return FInvalidOutputController::GetInvalid();
}
FInputHandle IInputController::GetInvalidHandle()
{
return FInvalidInputController::GetInvalid();
}
FNodeHandle INodeController::GetInvalidHandle()
{
return FInvalidNodeController::GetInvalid();
}
FGraphHandle IGraphController::GetInvalidHandle()
{
return FInvalidGraphController::GetInvalid();
}
FDocumentHandle IDocumentController::GetInvalidHandle()
{
return FInvalidDocumentController::GetInvalid();
}
FDocumentHandle IDocumentController::CreateDocumentHandle(FDocumentAccessPtr InDocument)
{
// Create using standard document controller.
return FDocumentController::CreateDocumentHandle(InDocument);
}
FConstDocumentHandle IDocumentController::CreateDocumentHandle(FConstDocumentAccessPtr InDocument)
{
// Create using standard document controller.
return FDocumentController::CreateDocumentHandle(ConstCastAccessPtr<FDocumentAccessPtr>(InDocument));
}
}
}