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83fef012dadae32fb38723704542ce08fa5fda0e
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker
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dan elksnitis 8801f83bb2 [shaders] add support to run STB preprocessor instead of MCPP; add a cvar to disable this and instead use the legacy preprocessor (currently this is set to true - i.e. still using MCPP - by default)
#rb Yuriy.ODonnell
#rb Jason.Nadro
#preflight 6387663c3377450900c5522b

[CL 23350844 by dan elksnitis in ue5-main branch]
2022-12-01 09:27:13 -05:00
..
Private
[shaders] add support to run STB preprocessor instead of MCPP; add a cvar to disable this and instead use the legacy preprocessor (currently this is set to true - i.e. still using MCPP - by default)
2022-12-01 09:27:13 -05:00
ShaderCompileWorker.Build.cs
…
ShaderCompileWorker.Target.cs
LLM: Change ENABLE_LOW_LEVEL_MEM_TRACKER to not be separately definable, and make LLM_ENABLED_IN_CONFIG separately definable instead. This is necessary because ENABLE_LOW_LEVEL_MEM_TRACKER can only be true if LLM_ENABLED_IN_CONFIG is also true, because c-language files include the definition of LLM_ENABLED_IN_CONFIG but cannot include the platform-specific definition of ENABLE_LOW_LEVEL_MEM_TRACKER.
2022-11-08 15:57:03 -05:00
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