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UnrealEngineUWP
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83fca80d0b8fbffda0986bbc19b4ff0747fc7db3
UnrealEngineUWP
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Engine
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Source
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Runtime
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TraceLog
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Trace
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Martin Ridgers
c3ab6a828a
Add a small amount of inertia when closing trace IO. The connection check is the first thing to be handled in the update meaning that any pending events prior to closing aren't sent. We can capture these pending events too if we wait one update before calling Close().
...
#rnx #jira ue-109242 [CL 16772364 by Martin Ridgers in ue5-main branch]
2021-06-24 09:42:57 -04:00
..
Detail
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
Important
File that had escaped from 16218739
2021-05-07 06:38:20 -04:00
LZ4
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BlockPool.cpp
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Channel.cpp
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Codec.cpp
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Control.cpp
Changed the default port that Trace and its server use to 1981. This is to mitigate collision and confusion as across branches.
2021-06-17 09:58:34 -04:00
EventNode.cpp
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Field.cpp
Indicate if a packet starts with partial data - data that has overflowed from the previous packet and is otherwise unintelljigiblaaes.
2021-04-28 07:42:09 -04:00
Platform.h
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Tail.cpp
Removed a spurious return
2021-05-31 08:27:07 -04:00
TlsBuffer.cpp
Tail tracing. Maintain a tail of traced events which can be used to give historical context when late-connecting (provided there are trace channels which are enabled by default which there is not yet)
2021-05-12 03:05:50 -04:00
Trace.cpp
…
WriteBufferRedirect.h
…
Writer.cpp
Add a small amount of inertia when closing trace IO. The connection check is the first thing to be handled in the update meaning that any pending events prior to closing aren't sent. We can capture these pending events too if we wait one update before calling Close().
2021-06-24 09:42:57 -04:00