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Zen: af7ff3f1c6
#rb CarlMagnus.Nordin, Stefan.Boberg
#jira none
#rnx
[CL 16755977 by Per Larsson in ue5-main branch]
51 lines
992 B
C++
51 lines
992 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IO/IoDispatcher.h"
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class ITargetPlatform;
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class FArchive;
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class FZenFileSystemManifest
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{
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public:
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struct FManifestEntry
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{
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FString ServerPath;
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FString ClientPath;
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FIoChunkId FileChunkId;
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};
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FZenFileSystemManifest(const ITargetPlatform& InTargetPlatform, FString InCookDirectory);
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int32 Generate();
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const FManifestEntry& CreateManifestEntry(const FString& Filename);
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const FManifestEntry& AddManifestEntry(const FIoChunkId& FileChunkId, FString ServerPath, FString ClientPath);
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TArrayView<const FManifestEntry> ManifestEntries() const
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{
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return Entries;
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}
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bool Save(const TCHAR* Filename);
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int32 NumEntries() const
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{
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return Entries.Num();
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}
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private:
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const ITargetPlatform& TargetPlatform;
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FString CookDirectory;
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FString ServerRoot;
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TMap<FString, int32> ServerPathToEntry;
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TArray<FManifestEntry> Entries;
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static const FManifestEntry InvalidEntry;
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};
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