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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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83fca80d0b8fbffda0986bbc19b4ff0747fc7db3
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Public
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yoan stamant af88a23dcd [FDebugDrawDelegateHelper] Allow calls to method InitDelegateHelper from Parallel For called from game thread (i.e. IsInParallelGameThread() || IsInGameThread() )
Removed previous hack added in UEQSRenderingComponent  and fixed some typos in method names.
#rb mikko.mononen mieszko.zielinski
#preflight 60c887272da7840001313475


#ROBOMERGE-SOURCE: CL 16672461
#ROBOMERGE-BOT: (v834-16658389)

[CL 16672469 by yoan stamant in ue5-main branch]
2021-06-15 08:21:00 -04:00
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GameplayDebugger.h
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GameplayDebuggerAddonBase.h
TMethodPtr<U, ...> and TConstMethodPtr<U, ...> template aliases added to delegates to replace the T*Delegate_Const<U, ...>::FMethodPtr types.
2021-04-22 09:49:28 -04:00
GameplayDebuggerCategory.h
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GameplayDebuggerCategoryReplicator.h
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GameplayDebuggerConfig.h
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GameplayDebuggerExtension.h
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GameplayDebuggerLocalController.h
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GameplayDebuggerPlayerManager.h
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GameplayDebuggerRenderingComponent.h
[FDebugDrawDelegateHelper] Allow calls to method InitDelegateHelper from Parallel For called from game thread (i.e. IsInParallelGameThread() || IsInGameThread() )
2021-06-15 08:21:00 -04:00
GameplayDebuggerTypes.h
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