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UnrealEngineUWP
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83c97adf2775839d75cb336a282f06e5d75a362e
UnrealEngineUWP
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Engine
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Peter Sauerbrei
83c97adf27
fix for pak files from a previous run sticking around during incremental deploy
...
UE-13112 [CL 2557352 by Peter Sauerbrei in Main branch]
2015-05-19 13:52:33 -04:00
..
Developer
UE-15366: Hot-reload crashes if you try to change and reload a default subobject's class.
2015-05-15 14:07:44 -04:00
Editor
Fix for crash when opening retargeting options in rig asset editor.
2015-05-19 10:49:45 -04:00
Programs
fix for pak files from a previous run sticking around during incremental deploy
2015-05-19 13:52:33 -04:00
Runtime
Removed some outdated comments
2015-05-19 13:29:34 -04:00
ThirdParty
Linux: fix unability to select project folder (UE-15705).
2015-05-18 15:37:41 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00