Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Target.cs
ben marsh 83bd3cd7c6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6631504 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6748759 by ben marsh in Dev-Anim branch]
2019-05-31 18:06:13 -04:00

47 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win32", "Win64", "Mac", "Linux")]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class CrashReportClientTarget : TargetRules
{
public CrashReportClientTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
LaunchModuleName = "CrashReportClient";
if (Target.Platform != UnrealTargetPlatform.Linux)
{
ExtraModuleNames.Add("EditorStyle");
}
bOutputPubliclyDistributable = true;
bBuildDeveloperTools = false;
// CrashReportClient doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bUseLoggingInShipping = true;
// CrashReportClient.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
// the linker.
bHasExports = false;
bUseChecksInShipping = true;
// Epic Games Launcher needs to run on OS X 10.9, so CrashReportClient needs this as well
bEnableOSX109Support = true;
// Need to disable the bundled version of dbghelp so that CrashDebugHelper can load dbgeng.dll.
WindowsPlatform.bUseBundledDbgHelp = false;
GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
}
}