Files
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/ShaderFormatD3D.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

24 lines
531 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatD3D : ModuleRules
{
public ShaderFormatD3D(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("D3D11RHI");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ShaderCore",
"ShaderPreprocessor",
"ShaderCompilerCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
}
}