Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
Ryan Gerleve e88617b37e Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4119306 by Ryan Gerleve in Dev-Networking branch]
2018-06-07 22:39:07 -04:00

46 lines
1.4 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"RenderCore",
"MeshDescriptionOperations",
"MeshReductionInterface",
"RawMesh"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
if (Target.bCompileSimplygon == true)
{
AddEngineThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
if (Target.bCompileSimplygonSSF == true)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SimplygonSwarm"
}
);
}
}
}
}
}