Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
Devin Doucette 20b115b66e DDC: Enabled Horde Storage on Mac and Linux
#preflight 62d1cbd0a6141b6adf5855bc
#rb Matt.Peters

[CL 21148039 by Devin Doucette in ue5-main branch]
2022-07-18 09:31:18 -04:00

24 lines
841 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Zen");
// Dependencies for "S3" and "HTTP" backends
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "Zen" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DesktopPlatform", "Zen"});
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
// Platform-specific opt-in
PrivateDefinitions.Add($"WITH_HTTP_DDC_BACKEND=1");
PrivateDefinitions.Add($"WITH_S3_DDC_BACKEND={(Target.Platform == UnrealTargetPlatform.Win64 ? 1 : 0)}");
}
}