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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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83041dec73986d2dbf7064dd4f08440856d88a21
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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Charles deRousiers 546f1b27c6 Add ROV type support for shader binding.
#rb mihnea.balta
#jira none
#preflight 623b31aaca34ffd7bf7ca796

[CL 19481254 by Charles deRousiers in ue5-main branch]
2022-03-23 13:02:24 -04:00
..
D3DShaderCompiler.cpp
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
D3DShaderCompiler.inl
Enable HLSL 2021 language version (CFLAG_HLSL2021) in shader compiler backends.
2022-03-09 09:47:28 -05:00
D3DShaderCompilerDXC.cpp
Add scoped cpu markers to various D3D shader compiler functions to make this easier to profile when shader compilation is done in process.
2022-03-21 12:17:22 -04:00
ShaderFormatD3D.cpp
Hololens: Dedicated Shader Platform
2022-02-02 08:00:15 -05:00
ShaderFormatD3D.h
Switching ERHIFeatureLevel:SM6 from SM6.5 to SM6.6 which allows us to use the built-in 64bit atomics.
2022-01-21 16:50:04 -05:00
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