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UnrealEngineUWP
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82f0db6bb07e9b91da3e610338317f2b8e9eb440
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
ben marsh
5246dbd597
Upload PCBs to Horde using the same changelist number as the P4 PCBs.
...
[CL 32043389 by ben marsh in ue5-main branch]
2024-03-05 20:12:18 -05:00
..
Properties
…
Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Upload PCBs to Horde using the same changelist number as the P4 PCBs.
2024-03-05 20:12:18 -05:00
BgCondition.cs
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BgGraphBuilder.cs
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BgNodeExecutor.cs
…
BgSchema.cs
Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
2024-02-02 19:00:11 -05:00
BgScriptNode.cs
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BgScriptReader.cs
Horde: Fix build error in default configuration of packaged build script.
2024-02-20 14:02:32 -05:00
BgScriptWriter.cs
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BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00